Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get 6D73C9RCDC@1 --preset glancing -o pickaxe-strike.wav
How it's made
Source
a steel pick point strikes rock; a 0.3 ms attack and 4 ms filtered noise pulse excite both bodies.
Body
dense rock modes at 240-2600 Hz die in 35-120 ms; steel modes at 920, 1470, 2380, 3610, and 5270 Hz ring for 0.15-0.62 s, with upper modes damped first by contact with the rock.
Layers
a 30-80 ms fracture crunch opens the stone; 7-17 irregular chip impacts follow over 0.5 s, each combining a 2-12 ms gritty tick and a tiny damped mineral resonance.
Envelope
immediate clank, rapidly darkening body, sparse fading debris; final fade ends at 0.92 s.
Variation
independent seeded streams vary tuning by 2%, chip timing, weight, pitch and narrow pan. Hardness controls contact bandwidth; mass lowers both bodies; ring controls steel damping.
Presets
hard rock has a clear clank; fractured ore sheds chips; glancing contact rings brighter; a heavy pick drives lower body modes and a denser fracture. Dry perspective permits scene reverb.
Parameters
Parameter
Range
Default
Unit
Controls
hardness
0 – 1
0.7
—
Contact hardness
mass
0 – 1
0.45
—
Pick mass
ring
0 – 1
0.5
—
Steel ring
debris
0 – 1
0.5
—
Rock chipping
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.