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Pickaxe Strike

A steel pickaxe clanks against a rock face, breaking off gritty chips beneath a short metal ring.

kind
one-shot
length
0.93 s
downloads
0
id
6D73C9RCDC

one-shot · 0.93 s · 0 downloads · 0 likes

0.00 / 0.93 sMP3 preview · Hard rock bite
Preset
Spectrogram of “Pickaxe Strike”, Hard rock bite preset
Spectrogram of “Pickaxe Strike”, Hard rock bite preset: time left to right, frequency bottom to top.
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Free for commercial use. No attribution needed.

Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get 6D73C9RCDC@1 --preset hard-rock -o pickaxe-strike.wav

How it's made

Source
a steel pick point strikes rock; a 0.3 ms attack and 4 ms filtered noise pulse excite both bodies.
Body
dense rock modes at 240-2600 Hz die in 35-120 ms; steel modes at 920, 1470, 2380, 3610, and 5270 Hz ring for 0.15-0.62 s, with upper modes damped first by contact with the rock.
Layers
a 30-80 ms fracture crunch opens the stone; 7-17 irregular chip impacts follow over 0.5 s, each combining a 2-12 ms gritty tick and a tiny damped mineral resonance.
Envelope
immediate clank, rapidly darkening body, sparse fading debris; final fade ends at 0.92 s.
Variation
independent seeded streams vary tuning by 2%, chip timing, weight, pitch and narrow pan. Hardness controls contact bandwidth; mass lowers both bodies; ring controls steel damping.
Presets
hard rock has a clear clank; fractured ore sheds chips; glancing contact rings brighter; a heavy pick drives lower body modes and a denser fracture. Dry perspective permits scene reverb.
Parameters
ParameterRangeDefaultUnitControls
hardness0 – 10.7—Contact hardness
mass0 – 10.45—Pick mass
ring0 – 10.5—Steel ring
debris0 – 10.5—Rock chipping
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-25engine 1.0.1use('6D73C9RCDC@1')

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