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Shield Block

A shield absorbing a heavy blow: dull thump, low metallic body and a short rumble

kind
one-shot
length
0.50 s
downloads
0
id
1FAMCYP0N2

one-shot · 0.50 s · 0 downloads · 0 likes

0.00 / 0.50 sMP3 preview · Wooden shield
Preset
Spectrogram of “Shield Block”, Wooden shield preset
Spectrogram of “Shield Block”, Wooden shield preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get 1FAMCYP0N2@1 --preset wooden -o shield-block.wav

How it's made

Source
a blade or club striking a shield face. The contact is a soft 3–8 ms low-passed noise burst (padding and a held arm absorb the hardness) plus the whole shield being shoved, a pitched-down thump (130 -> 55 Hz).
Body
the plate rings in a few damped inharmonic metal modes (ratios 1 : 2.3 : 3.9 : 5.6 : 8.1, fundamental 150–280 Hz, T60 0.08–0.3 s); the backing wood or leather damps the upper modes much faster than the lowest.
Rumble
the shock travelling through the arm and floor is brown noise low-passed at 90–200 Hz, 0.25–0.4 s.
Envelope
attack under 3 ms, thump falls in about 0.2 s, metal body ends by 0.3 s, rumble by 0.45 s, so the whole block is over at about 0.5 s with no tail.
Variation
`rng` detunes the modes by ±2.5 %, jitters the thump pitch and the strike length; `weight` moves the body down and lengthens it, `metal` balances ring against thump, `dullness` closes the strike filter.
Parameters
ParameterRangeDefaultUnitControls
weight0 – 10.5—Weight
metal0 – 10.5—Metal ring
dullness0 – 10.6—Dullness
rumble0 – 10.5—Rumble
force0 – 10.7—Blow force
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('1FAMCYP0N2@1')

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