Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get R0FXG2X2XZ@1 --preset dirt-burst -o small-explosion.wav
How it's made
Source
a grenade-sized charge deflagrates in under a millisecond. The overpressure front is a 1-3 ms broadband crack; the expanding gas then pushes a short, low-frequency pressure pulse (thump, 130 -> 42 Hz).
Body
the fireball is turbulent noise whose spectrum collapses as it cools (low-pass sweep 5 kHz -> 300 Hz over ~0.5 s); a saturated 900-1600 Hz band gives the mid "crunch" of shredded casing and ground.
Envelope
crack ~25 ms, thump ~0.3 s, fireball ~0.45 s, brown-noise rumble tail ~1.1 s. The oneshot is closed by a fade at the target length.
Debris
8-40 small fragments land after the blast, 0.12-1.1 s, with an exponentially thinning rate; each is a 1-4 kHz band-passed noise tick of 4-15 ms with random strength.
Variation
`rng` jitters the debris times, tuning and strength; `distance` removes highs and the crack, `debris` sets fragment count, `power` sets the thump and tail weight.
Parameters
Parameter
Range
Default
Unit
Controls
power
0 – 1
0.5
—
Power
crunch
0 – 1
0.5
—
Crunch
debris
0 – 1
0.5
—
Debris
distance
0 – 1
0.1
—
Distance
tail
0 – 1
0.5
—
Rumble tail
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.