Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get YFGG1RKZB5@1 --preset stinger -o suspense-hit.wav
How it's made
Source
an orchestral suspense hit is three things struck at once: a bass drum / timpani blow, a low string and brass section playing a dissonant cluster, and the air and hall noise that blooms after the blow.
Strike
a membrane thump, a sine falling from ~95 Hz to ~42 Hz in 120 ms (tension relaxing after the blow) plus a 6 ms low-passed noise burst for the beater; it is fully decayed in ~0.7 s.
Cluster
stacked semitone-spaced notes (root, +1, +2, +6, +7 semitones) each played by three slightly detuned saws (±6 cents, band-limited). The semitone intervals beat at 3-8 Hz, which is the dissonance. A low-pass opens briefly after the hit (bow bite) and then closes from ~3 kHz to ~350 Hz over the decay, so the cluster goes dark as it dies.
Envelope
cluster attack 12 ms, plateau of ~0.25 s, then exponential decay of ~1.9 s; a slow 5 Hz tremolo, deepening over time, adds nervous string motion to the tail.
Tail
a faint band-passed noise swell (1.5-4 kHz) peaking ~0.5 s after the hit stands for hall air and bow noise.
Variation
`rng` detunes every voice by up to a few cents and varies the beater noise; `dissonance` widens the cluster from a close second to a full tritone stack, `weight` balances strike against cluster.
Parameters
Parameter
Range
Default
Unit
Controls
root
41 – 130
73.4
Hz
Root pitch
dissonance
0 – 1
0.6
—
Dissonance
weight
0 – 1
0.5
—
Strike weight
brightness
0 – 1
0.5
—
Brightness
decay
0.8 – 2.6
1.9
s
Decay
tremble
0 – 1
0.4
—
Tremble
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.