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Wet Splat

A soft wet object splatting against a wall: squelchy burst, then liquid droplets

kind
one-shot
length
0.50 s
downloads
0
id
B96A0XTCEF

one-shot · 0.50 s · 0 downloads · 0 likes

0.00 / 0.50 sMP3 preview · Watery slap
Preset
Spectrogram of “Wet Splat”, Watery slap preset
Spectrogram of “Wet Splat”, Watery slap preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get B96A0XTCEF@1 --preset water -o wet-splat.wav

How it's made

Source
a soft, water-laden mass (wet cloth, clay, a sponge) hitting a wall. The contact is a 5-15 ms low-passed noise thump plus a short pitch-falling body thump (150 -> 70 Hz) from the mass deforming.
Body
the liquid film squeezed out between mass and wall is turbulent; it is a band-limited noise burst whose centre sweeps 500 -> 1800 Hz (Q 2-4) as the gap thins, chopped by a 25-45 Hz flutter that gives the "squelch". Trapped air cavities ring as bubbles (radius 1-5 mm, 0.65-3 kHz).
Envelope
contact attack under 2 ms, squelch body 70-170 ms, drips and bubbles scattered through 0.35 s as liquid runs off; a soft pink-noise slide fades out underneath, everything gone by 0.5 s.
Variation
`rng` varies bubble radii and timing, the flutter rate and the sweep range; `wetness` sets squelch and slide level, `softness` the hardness of the contact, `size` the mass (lower body, longer sweep).
Parameters
ParameterRangeDefaultUnitControls
wetness0 – 10.6—Wetness
softness0 – 10.6—Softness
size0 – 10.5—Size
droplets0 – 84—Droplets
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('B96A0XTCEF@1')

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