Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get HFMR5EYB4Q@1 --preset storefront -o window-pane-smash.wav
How it's made
Source
a hard strike ruptures a large annealed window; a 0.4 ms attack excites a 45 ms noise crack. Secondary fractures follow within 85 ms, then separate shards collide and land rather than hiss.
Body
the intact pane briefly flexes at 170-1700 Hz with 35-130 ms damping, losing coherence as it breaks. Shards ring in three inharmonic modes, 1 : 1.71 : 2.83, between 1.1 and 11 kHz, T60 60-240 ms.
Envelope
a dense cascade at 0.10-0.85 s gives way to scattered falling tinkles until 2.13 s. Smaller, quieter fragments dominate the late tail; all layers fade naturally before a 2.5 s endpoint.
Layers
centered fracture and panel body; wide, independently excited shard contacts and quieter rebounds. Low-pass filtering removes ultrasonic fizz; no room reverb is baked into the dry effect.
Variation
seeded timing, mode detuning, strength and pan; pane size lowers body and shard pitches. Debris controls contact count; floor hardness controls contact brightness, ring and rebound strength.
Presets
broad domestic pane, heavy storefront, bright tile-floor shower, and damped wood-floor debris.
Parameters
Parameter
Range
Default
Unit
Controls
size
0 – 1
0.65
—
Pane size
debris
0 – 1
0.7
—
Shard density
hardness
0 – 1
0.7
—
Floor hardness
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.